「2.5ガイド19P~24P」の編集履歴(バックアップ)一覧はこちら

2.5ガイド19P~24P」(2009/12/17 (木) 16:53:17) の最新版変更点

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Getting Started Pagina 19 file://localhost/E:/Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11:50:29 Seriously, what I just said is absolutely true . I would even say that without the 3D extrusion technology would be in a precarious state. Do not believe me? Let's see. Start with Blender cube we select a face in Edit Mode. It has to do several possibilities: Selection points Browse by side Browse by side For our case I recommend you choose the latter : To perform the extrusion (I know I still have not told you what an extrusion but I want to surprise again) has the command line Mesh / Extrude but I recommend that you give the order to Blender with key "E". After move the mouse and finish the operation with a click If this has not stopped with his mouth open and uninstall Blender off, I throw in the towel with you. Play with the faces and the choice of extrusion. Do something in this line. Enjoy. Getting Started Pagina 20 file://localhost/E:/Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11:50:29 By now you must start to feel that somehow begins to understand the program and even to dominate a bit. At this point I stop to say a few things. That sense of transparency may be activated with the icon next to faces selection. You can see the object in several ways, one of them is called Wireframe or wire mesh. You can choose them in this box: Getting Started Pagina 21 file://localhost/E:/Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11:50:29 In the above example is the object from the Object Wireframe Mode. The most used are the views of Wireframe and Solid . The best way to toggle between them is the key "Z". WHEN ADDING A MESH AND THERE IS ANOTHER IN THE SCENE For easy! "" I'll tell you the Add menu and add a new Mesh. Indeed she is right but in this case I want you to assimilate NOW if adds the new mesh in Object Mode it will be a separate object of everyone else, but if you add it in Edit Mode the new mesh is added to that at the time is selected. For example in the following case has added a bucket when he was in UVesfera Edit Mode: That means several things: These two entities have only one center You can not dispose of them separately in Object Mode for when you want to select the area to be selected once the cube (and vice versa): Getting Started Pagina 22 file://localhost/E:/Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11:50:29 All the shared properties of one another. Well, actually share nothing, and I repeat: they are the same mesh. In the case of wanting to have them separate so we separated. The most affordable method available to us right now is go to Edit Mode and select at least one vertex of the mesh. Once selected click the Command Line Mesh / Vertices / Separate or press "P". Blender will ask the criterion to perform the separation. In this case we choose All loose parts that would be something like Separate all independent parties. The inverse , or join meshes, is made from Object Mode. Once selected meshes that want to unite is the command line Object / Join Objects or merely "J". Getting Started Pagina 23 file://localhost/E:/Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11:50:29 SELECT ALL Both in Object Mode and Edit Mode is the command line Select / Select-Deselect All though I recommend you get used to switch Select and Unselect All with the key "A". SOMETHING MORE ON MATERIALS Back to the matter of materials to propose some research into some of the features that you can give them. Suppose that the scene still have arisen as a result of our research on joining and separating mesh. We have two separate but initially were part of the same mesh. If you want to change it UVesfera material also changes the cube. Go to the materials and verify that you receive a 2 beside the name of the material. is the number of objects that are linked to it. If you selected the field and hit that number will be releasing the material to no longer remain bound and can edit their features without affecting the other objects. Now from Object Mode add a plane to the scene and create a composition similar to this (it has three points of light): Getting Started Pagina 24 file://localhost/E:/Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11:50:29 With that we get a first render like this (more or less) Select the plane and go to edit your material. We care because we want to picture called Mirror to acquire the property of reflecting as a mirror The first is to activate the property or otherwise, the parameters do not apply: Reflectivity: the mirrors. Fresnel: a parameter related to the behavior of the material that does not reflect equally. Fade to Material: non-fading for dye color of the sky (in a while will know this color edit) Gloss: that the reflection is not too clean and seem unreal (unless it is a mirror)
*Getting Started Pagina 19 file://localhost/E:/Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11:50:29 Seriously, what I just said is absolutely true . I would even say that without the 3D extrusion technology would be in a precarious state. Do not believe me? Let's see. Start with Blender cube we select a face in Edit Mode. It has to do several possibilities: Selection points Browse by side Browse by side For our case I recommend you choose the latter : To perform the extrusion (I know I still have not told you what an extrusion but I want to surprise again) has the command line Mesh / Extrude but I recommend that you give the order to Blender with key "E". After move the mouse and finish the operation with a click If this has not stopped with his mouth open and uninstall Blender off, I throw in the towel with you. Play with the faces and the choice of extrusion. Do something in this line. Enjoy. *Getting Started Pagina 20 file://localhost/E:/Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11:50:29 By now you must start to feel that somehow begins to understand the program and even to dominate a bit. At this point I stop to say a few things. That sense of transparency may be activated with the icon next to faces selection. You can see the object in several ways, one of them is called Wireframe or wire mesh. You can choose them in this box: Getting Started Pagina 21 file://localhost/E:/Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11:50:29 In the above example is the object from the Object Wireframe Mode. The most used are the views of Wireframe and Solid . The best way to toggle between them is the key "Z". WHEN ADDING A MESH AND THERE IS ANOTHER IN THE SCENE For easy! "" I'll tell you the Add menu and add a new Mesh. Indeed she is right but in this case I want you to assimilate NOW if adds the new mesh in Object Mode it will be a separate object of everyone else, but if you add it in Edit Mode the new mesh is added to that at the time is selected. For example in the following case has added a bucket when he was in UVesfera Edit Mode: That means several things: These two entities have only one center You can not dispose of them separately in Object Mode for when you want to select the area to be selected once the cube (and vice versa): *Getting Started Pagina 22 file://localhost/E:/Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11:50:29 All the shared properties of one another. Well, actually share nothing, and I repeat: they are the same mesh. In the case of wanting to have them separate so we separated. The most affordable method available to us right now is go to Edit Mode and select at least one vertex of the mesh. Once selected click the Command Line Mesh / Vertices / Separate or press "P". Blender will ask the criterion to perform the separation. In this case we choose All loose parts that would be something like Separate all independent parties. The inverse , or join meshes, is made from Object Mode. Once selected meshes that want to unite is the command line Object / Join Objects or merely "J". *Getting Started Pagina 23 file://localhost/E:/Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11:50:29 SELECT ALL Both in Object Mode and Edit Mode is the command line Select / Select-Deselect All though I recommend you get used to switch Select and Unselect All with the key "A". SOMETHING MORE ON MATERIALS Back to the matter of materials to propose some research into some of the features that you can give them. Suppose that the scene still have arisen as a result of our research on joining and separating mesh. We have two separate but initially were part of the same mesh. If you want to change it UVesfera material also changes the cube. Go to the materials and verify that you receive a 2 beside the name of the material. is the number of objects that are linked to it. If you selected the field and hit that number will be releasing the material to no longer remain bound and can edit their features without affecting the other objects. Now from Object Mode add a plane to the scene and create a composition similar to this (it has three points of light): *Getting Started Pagina 24 file://localhost/E:/Downloads/Nieuwe%20map/Getting%20Started.mht 10/12/2009 11:50:29 With that we get a first render like this (more or less) Select the plane and go to edit your material. We care because we want to picture called Mirror to acquire the property of reflecting as a mirror The first is to activate the property or otherwise, the parameters do not apply: Reflectivity: the mirrors. Fresnel: a parameter related to the behavior of the material that does not reflect equally. Fade to Material: non-fading for dye color of the sky (in a while will know this color edit) Gloss: that the reflection is not too clean and seem unreal (unless it is a mirror)

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