メモに戻る
l2j\gameserver\clientpacketsの
RequestCrystallizeItem.java (クリスタライズ) ----------99-101行----------- //int itemId = item.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return;
RequestDestroyItem.java (破壊) ----------108-109行---------- //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return;
RequestDropItem.java (地面drop) ----------91-94行---------- //int itemId = item.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return;
SendWareHouseDepositList.java (倉庫預入) ----------107-109行---------- //int itemId = item.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //continue; ----------140-143行---------- //int itemId = oldItem.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) // continue;
l2j\gameserver\modelの
Inventory.java (装備・DB処理) ----------540-550行---------- //L2PcInstance player = (L2PcInstance)getOwner(); //if(!player.isGM()) //if (!player.isHero()) //{ //int itemId = item.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //{ //return; //} //} ----------768-776行---------- //L2PcInstance player = (L2PcInstance)getOwner(); //if(!player.isGM()) //if (!player.isHero()) //{ //int itemId = item.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //item.setLocation(ItemLocation.INVENTORY); //}
>TradeList.java (PC間取引) ----------284-287行---------- //int itemId = ((L2ItemInstance)item).getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return null; ----------328-329行---------- //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return null;