「ヒーロー」の編集履歴(バックアップ)一覧はこちら
「ヒーロー」(2012/11/07 (水) 12:51:10) の最新版変更点
追加された行は緑色になります。
削除された行は赤色になります。
女ヒーローだとIPから親切にしてもらえるよ^^
#image(http://www42.atwiki.jp/vipdeatlantica/?cmd=upload&act=open&page=ヒーロー&file=uporg1314857.jpg)
【キャラ性能】
我らがヒーロー、僕らの主人公、専用装備は主に課金となっておりますお客様^^
一定レベルで自動昇級する傭兵、課金アイテムで武器の変更が可能なので気に入った武器選べks
対人で上位入り目指すなら遠距離か杖選んどけ、今なら剣も熱い
ヒーロー同士のコンボスキル有り、しかし3PT必須で完全ロマン、威力もUNK
同武器傭兵のスキルを一つ習得可能になった
対人考えてる奴はヒーロー吟味しろよ
以下未実装の130以降の追加スキル
誰か暇人訳せよ
↑訳した物を各種ページに貼り付けた、ご覧あれ
<SwordM>
130 (Offense) - Add 1500 damage
130 (Defense) - Add 14000 HP
130 (Support) - Add 10 magic lvl
140 (Offense) - Improve Flame Sword damage by 500% and add 50% flame resistance
140 (Defnese) - Reduce incoming physical damage by 20%
140 (Support) - Give 50% chance to reduce incoming melee damage by 50%
150 (Offense) - Improve Chaos Ede damage by 300% and add 50% flame resistance
150 (Defense) - Reduce the physical damage inflicted upon Mercenaries by 20% if SwordM is hit by the attack.
150 (Support) - Give 50% chance to reduce incoming range damage by 50%
160 (Offense) - Improve Deadly Strike damage by 1000% and add 50% flame resistance
160 (Defense) - Reduce incoming magic damage by 20%
160 (Support) - Give 50% chance to reduce incoming magic damage by 50%
<SpearM>
130 (Offense) - Add 1750 damage
130 (Defense) - Add 12000 HP
130 (Support) - Add 10 magic level
140 (Offense) - Improve damage inflicted to secondary target to 100%. 150% bonus against boss.
140 (Defense) - When hit by physical attack, return 2500 lightning damage and -50 AP/Movement -4 debuff. Improve lightning resistance by 50%
140 (Support) - Improve main specialization bonus of Critcial/Accuracy/Multi-Hit to 20
150 (Offense) - Improve Critical damage to 250%
150 (Defense) - When hit by magical attack, return 2500 lightning damage and -50 AP/Movement -4 debuff. Improve lightning resistance by 50%
150 (Support) - Add 1500 Strength
160 (Offense) - Improve damage when hitting multiple times (125% for 2, 150% for 3, 175% for 4)
160 (Defense) - Give 50% chance to return 100% of the damage received to melee attacker with lightning damage
160 (Support) - Ignore enemy defense based on your strength, and add bonus damage to your attack
<AxeM>
130 (Offense) - Add 2000 damage
130 (Defense) - Add 16000 HP
130 (Support) - Add 10 magic lvl
140 (Offense) -Improve Freezing Axe by 200% (damage/mdef, not duration), and prevent the targets from changing position. Add 50% ice resistance
140 (Defense) - Add 750 Vitality
140 (Support) - Add 30 AP / 2 Movement per turn.
150 (Offense) - Add 25% of your physical damage to bonus Ice damage and add 50% ice resistance
150 (Defense) - Warrior's Rage activate at 100%, and restore 1000 HP every turn
150 (Support) - Give 100% chance to remove Guard and/or any other buff that improve defense when you attack.
160 (Offense) - Up on hitting Critical on target, give 25% chance to cast single-target Freezing Axe on the target.
160 (Defense) - Improve healing from magic/pots by 300%
160 (Support) - Give 100% chance to remove any healing buff targets have when you attack.
<BowM>
130 (Offense) - Add 1500 damage
130 (Defense) - Add 9000 HP
130 (Support) - Add 10 magic level
140 (Offense) - Improve minimum physical damage by 15%
140 (Defense) - Give 15% chance to dodge melee attacks
140 (Support) - Give 50% chance to activate Flame Arrow, causing Vitality -300 and -50% fire resistance
150 (Offense) - Improve damage bonus gained from magic to 150%
150 (Defense) - Give 15% chance to dodge range attacks
150 (Support) - Give 50% chance to activate Ice Arrow, causing MDEF -300 and -50% ice resistance
160 (Offense) - Add 10% of your missing HP to your attack
160 (Defense) - Give 15% chance to dodge magic attacks
160 (Support) - Give 50% chance to activate Lightning Arrow, causing AP- 50/Movement -2 and -50% lightning resistance
<GunM>
130 (Offense) - Add 1200 damage
130 (Defense) - Add 11000 damage
130 (Support) - Add 10 magic level
140 (Offense) - Up on Critical, increase damage inflicted on secondary targets in 2/3rd column by 200%. 200% bonus against boss
140 (Defense) - When getting hit by Critical, only receive 100% damage.
140 (Support) - Add 20% chance to Critical on guarded targets and improve Critical chance by 20%
150 (Offense) - Up on Critical, increase the damage of Ammo equipped by 400% and ignore armor. Ammo effect extended to entire column
150 (Defense) - Dodge Summon/Machine's attack 100% of the time, and add 300% damage against them
150 (Support) - Based on how many times target got hit so far, improve chance to Critical on targets (stacks up to 10 times)
160 (Offense) - Up on Critical, increase the damage to the primary target to 250%. 150% bonus against boss
160 (Defense) - Lower the chance to Critical to 0% for targets hit by GunM
160 (Support) - Up on Critical, give 25% chance for GunM to regain the turn and take action again
<CannonM>
130 (Offense) - Add 800 damage
130 (Defense) - Add 10000 HP
130 (Support) - Add 10 magic level
140 (Offense) - Based on how many times target got hit so far, add bonus damage on targets (stacks up to 10 times)
140 (Defense) - Lower the chance to activate any proc % magic to 0% for targets hit by CannonM
140 (Support) - Give 50% chance to activate Poison Cannon, reducing targets' healing by 50%. Add 50% bonus against building.
150 (Offense) - Improve damage dealt to primary target to 150%
150 (Defense) - Make all -Accuracy/-Multi-Hit/-Critical debuff to be 0% effective on CannonM
150 (Support) - Give 50% chance to activate Smoke Cannon, lowering targets' Accuracy by 25%. Add 50% bonus against building
160 (Offense) - Improve damage dealt to secondary targets to 100%
160 (Defense) - Increase damage dealt to targets who attacked CannonM in the previous turn by 200%
160 (Support) - Give 50% chance to activate Deep Insight Cannon, lowerin targets' Defense by 5000. Add 50% bonus against building.
<StaffM>
130 (Offense) - Add 1000 damage
130 (Defense) - Add 8000 HP
130 (Support) - Add 10 magic level
140 (Offense) - Improve magic damage to 150%
140 (Defense) - Improve HP/MP healing from magic to 200%
140 (Support) - Improved bonus gained from magic to 150%
150 (Offense) - Add 1000 Intelligence
150 (Defense) - Reduce effectiveness of enemy debuff to 50%, while increasing effectiveness of buff by 100%
150 (Support) - Up on getting hit by physical attack, increase any chance of proc magic by 200%
160 (Offense) - Give 25% chance for all magic to be 150% effective
160 (Defense) - Give 25% chance to regain turn after casting magic, and restore +1 magic cool down.
160 (Support) - Give 25% chance to restore +4 magic cool down after casting magic.
<MusicM>
130 (Offense) - Add 1000 damage
130 (Defense) - Add 11000 HP
130 (Support) - Add 10 magic lvl
140 (Offense) - Add 50% chance for characters under Requiem to not restore magic cool down, and improve Requiem damage by 200%
140 (Defense) - Give 100% resistance to any kind of stun/freezing effect.
140 (Support) - Improve bonus from Main specialization of MDEF to 200.
150 (Offense) - When attacking, absorb portion of their MP and add it to yours. If your MP is full, you will absorb it to HP instead.
150 (Defense) - Give 100% resistance to Silence/Physical damage seal.
150 (Support) - Improve Ravaging Melody by 200% and heal MusicM and nearby Mercenaries by 50% of the damage dealt to the targets.
160 (Offense) - When attacking, enemy will receive all the damage from the debuff they currently have one more time (only the damage part is done x 2).
160 (Defense) - Give 100% resistance to debuffs that reduce Defense and MDEF.
160 (Support) - Give 50% chance to restore 2 magic cool down instead of 1 every turn.
<SawM>
130 (Offense) - Add 1600 damage
130 (Defense) - Add 13000 HP
130 (Support) - Add 10 magic lvl
140 (Offense) - Destructive Instinct activate at 100% HP, and you restore 10% of the damage dealt to HP
140 (Defense) - Up on verge of death, Mana will act as your HP instead to prevent you from dying until your mana runs out.
140 (Support) - Give 50% chance to hit 2 times when you only hit 1 time
150 (Offense) - Improve Chainsaw Blade and SawM will regain the turn 100% of the time if he kills any enemy with it.
150 (Defense) - Give 50% chance to ignore physical combo attack combo counter
150 (Support) - Based on how many times target got hit so far, improve chance to Multi-Hit on targets (stacks up to 10 times)
160 (Offense) - Improve Storm Blast damage by 200%, and restore amount of damage dealt to HP
160 (Defense) - Whenver nearby Ally/Mercenaries die, SawM regains 15% HP/MP.
160 (Support) - Improve chance to Multi-Hit based on amount of your remaining HP.
女ヒーローだとIPから親切にしてもらえるよ^^
#image(http://www42.atwiki.jp/vipdeatlantica/?cmd=upload&act=open&page=ヒーロー&file=uporg1314857.jpg)
【キャラ性能】
我らがヒーロー、僕らの主人公、専用装備は主に課金となっておりますお客様^^
一定レベルで自動昇級する傭兵、課金アイテムで武器の変更が可能なので気に入った武器選べks
対人で上位入り目指すなら槍選んどけ、間違い無い
ヒーロー同士のコンボスキル有り、しかし3PT必須で完全ロマン、威力もUNK
同武器傭兵のスキルを一つ習得可能になった
対人考えてる奴はヒーロー吟味しろよ